Ignore svn-prop.tmp files and _everything_ in /tmp ...
Ignore svn-prop.tmp files and _everything_ in /tmp ...
View ArticleForce PWD environment variable when chdir() is called.
Force PWD environment variable when chdir() is called. This fixes launching the Perforce command line client when your /bin/sh isn't bash-compatible (legacy shells don't set this, and p4 apparently...
View ArticleIgnore fossil ( http://fossil-scm.org/ ) tempfiles.
Ignore fossil ( http://fossil-scm.org/ ) tempfiles.
View ArticleSyntax highlighter should treat .scons files as Python code.
Syntax highlighter should treat .scons files as Python code.
View ArticleAdd javascript (*.js) files to C syntax highlighter.
Add javascript (*.js) files to C syntax highlighter.
View ArticleFixed crash when maximizing window on 30" display.
Fixed crash when maximizing window on 30" display.
View ArticleTreat "i64" prefix as part of number, like "ll" would be.
Treat "i64" prefix as part of number, like "ll" would be.
View ArticleCheck $TMPDIR in addition to /tmp when ignoring files.
Check $TMPDIR in addition to /tmp when ignoring files. Fixes CVS commit files not being ignored on Mac OS X, which generates a random pathname for each user's temp directory.
View ArticleUppercase/lowercase line are now bound to ctrl+[UL].
Uppercase/lowercase line are now bound to ctrl+[UL].
View ArticleDon't blast out a useless draw/present during resize.
Don't blast out a useless draw/present during resize. It doesn't cover the transition like I hoped.
View ArticleFixed a typo (don't think this is ever used, though).
Fixed a typo (don't think this is ever used, though).
View ArticleMake the number keypad work like I've come to expect.
Make the number keypad work like I've come to expect.
View ArticleMoved over to an OpenGL renderer. The whole thing is a single draw call. :)
Moved over to an OpenGL renderer. The whole thing is a single draw call. :) Now it doesn't lag when rendering to a large window. SDL's rendering API is pretty slow. :/
View ArticleDeal with the GL viewport correctly regardless of window size.
Deal with the GL viewport correctly regardless of window size.
View ArticleBacked out changeset 87b417fdccc1
Backed out changeset 87b417fdccc1 Nope, that wasn't right. Got to position from the top.
View Article